# Changelog

=== <b>Update 1.0</b> _6/13/2026_
Initial release.
- Group movement with shared pathfinding and **formations** (blob, box, wedge)
- **Flow Field** and **Spatial A\*** pathfinding backends
- Local **avoidance** with separate settle-push tuning
- **Runtime walls**, seeded from the nav mesh or stamped at runtime
- **Per-agent speed** overrides on top of the global default
- Movement lifecycle **events**: reached-goal, stuck, order-canceled, spawned, removed
- **Selection queries**: screen rect (marquee), world rect, radius
- **Ground snapping** with per-agent Z tracking and slope alignment
- Stable per-agent **ids** that survive index reshuffles
- Bulk Blueprint **math nodes** for position/transform arrays
- Supported on **Unreal Engine 5.5** (Win64)
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