Changelog
Initial release.
- Group movement with shared pathfinding and formations (blob, box, wedge)
- Flow Field and Spatial A* pathfinding backends
- Local avoidance with separate settle-push tuning
- Runtime walls, seeded from the nav mesh or stamped at runtime
- Per-agent speed overrides on top of the global default
- Movement lifecycle events: reached-goal, stuck, order-canceled, spawned, removed
- Selection queries: screen rect (marquee), world rect, radius
- Ground snapping with per-agent Z tracking and slope alignment
- Stable per-agent ids that survive index reshuffles
- Bulk Blueprint math nodes for position/transform arrays
- Supported on Unreal Engine 5.5 (Win64)