Changelog

Initial release.

  • Group movement with shared pathfinding and formations (blob, box, wedge)
  • Flow Field and Spatial A* pathfinding backends
  • Local avoidance with separate settle-push tuning
  • Runtime walls, seeded from the nav mesh or stamped at runtime
  • Per-agent speed overrides on top of the global default
  • Movement lifecycle events: reached-goal, stuck, order-canceled, spawned, removed
  • Selection queries: screen rect (marquee), world rect, radius
  • Ground snapping with per-agent Z tracking and slope alignment
  • Stable per-agent ids that survive index reshuffles
  • Bulk Blueprint math nodes for position/transform arrays
  • Supported on Unreal Engine 5.5 (Win64)