# Round Manager

`round_manager_device` runs the match. At the start it shows the transition screen, moves everyone onto a pillar and starts the random items.

![](../assets/RoundManager_Details.png)

| Property | Default | Description |
| --- | --- | --- |
| **Minimum Players** | `2` | Players needed for a full round. |
| **Count Test Players** | `true` | Count UEFN test players toward **Minimum Players**. |
| **Transition Seconds** | `1.5` | How long the transition screen stays up at the start. |
| **End Game** | | Ends the match once enough players have joined. |
| **Pillar Spawn Device** | | The [Pillar Spawn](02-pillar_spawn.md) device. |
| **Random Item Device** | | The [Random Item](03-random_item.md) device. |
| **Debug Prints** | `false` | Logs what the round manager is doing. |

## Waiting for players
If the match starts with fewer than **Minimum Players**, it plays on with a **Waiting for players** screen.
Eliminations don't count, and the match restarts as soon as enough players have joined.

## One life per round
Eliminated players spectate until the round ends. Players who join mid-round spectate until the next one.

## Last one standing
When one player is left, the round manager activates the **End Game** device tagged with `winner_end_game_tag`, which shows the victory screen. Set it to:

- **Game End Callout:** Win/Lose
- **Winning Team:** Activating Team
