# Pillar Spawn

`pillar_spawn_device` teleports every player onto a different random pillar when the round starts. Players who spawn later go to a pillar nobody is standing on.

It finds pillars by their **Player Spawner** tagged with `pillar_spawner_tag`.

![](../assets/PillarSpawn_Tag.png)

| Property | Default | Description |
| --- | --- | --- |
| **Spawn Height** | `116.0` | Height above the spawner to place the player. |
| **Occupied Radius** | `200.0` | A pillar counts as taken if a player is within this distance (cm). |
| **Debug Prints** | `false` | Prints where each player ended up. |

## Adding pillars
Duplicate a pillar together with its Player Spawner. The tag comes along, so the device finds the new pillar automatically.

::: warning
Players without a free pillar stay in the lobby. Place at least as many pillars as the island's **Max Players** (16 in the template).
:::
