Vertex Animation Toolkit Help

Play Animation

PlayAnimation.png

Inputs

Time

Connect this if you want to control the animation time yourself.
By default, it is set to Time node multiplied by 30.
You should use this pin if you want to control the speed of your animation.

Vertex Position Texture

This is the pin to which you should connect your generated position texture array.

Vertex Normal Texture

This is the pin to which you should connect your generated normal texture array.

Start Frame

Frame index from which your animation will start.

End Frame

Frame index where your animation stops or loops.

Max Frames

You need to set this to total frames of your animation.

Tangent Space Normals

By default this is True because it allows blending normals. But tangent space normals can sometimes produce artifacts, so you can turn it off.

Play Once

Set this to True if you want your animation to stop at the last frame (End Frame).

Outputs

Normal

Returns calculated normals from your textures, connect this to your material normal pin.

World Position Offset

Returns calculated position offsets from your texture, connect this to your material World Position Offset pin.

Custom UV 2

Connect this to Customized UV2 pin.

Custom UV 3

Connect this to Customized UV3 pin.

Last modified: 23 January 2025