Roadmap
Briefly, in roughly the planned order:
- Agent following (move-to-moving-target), single-unit micro, ray/segment queries
- Fixed tick + interpolation (smoothness decoupled from frame rate)
- Per-type navigation clearance (small agents routing through gaps big ones can't)
- Multithreaded simulation and time-sliced flow-field builds (v2.0)
TIP
Hitting one of these in your project? It helps to know which matter most - feature priority is driven by what users actually ask for.