Installation

  1. Install Crowd Toolkit from the Fab marketplace.
  2. Open your project and go to Edit → Plugins.
  3. Find Crowd Toolkit under the AI category and make sure it is enabled.
  4. Restart the editor when prompted.
Crowd Toolkit enabled in the Plugins window
Crowd Toolkit enabled in the Plugins window

Requirements

   
Engine Unreal Engine 5.5
Platform Win64
Module type Runtime (loaded by default)

Blueprint or C++

Everything in Crowd Toolkit is exposed to Blueprint - you can ship a game with it without writing any C++. The Quick Start shows every step both ways.

To call the API from C++, add the module to your *.Build.cs dependencies:

PublicDependencyModuleNames.AddRange(new[] { "CrowdToolkit" });

Then include the headers you need:

#include "CrowdToolkitActor.h"     // ACrowdToolkitActor - the crowd actor
#include "CrowdToolkitLibrary.h"   // UCrowdToolkitLibrary - GetCrowd + bulk math nodes