Round Manager

round_manager_device runs the match. At the start it shows the transition screen, moves everyone onto a pillar and starts the random items.

Property Default Description
Minimum Players 2 Players needed for a full round.
Count Test Players true Count UEFN test players toward Minimum Players.
Transition Seconds 1.5 How long the transition screen stays up at the start.
End Game   Ends the match once enough players have joined.
Pillar Spawn Device   The Pillar Spawn device.
Random Item Device   The Random Item device.
Debug Prints false Logs what the round manager is doing.

Waiting for players

If the match starts with fewer than Minimum Players, it plays on with a Waiting for players screen. Eliminations don't count, and the match restarts as soon as enough players have joined.

One life per round

Eliminated players spectate until the round ends. Players who join mid-round spectate until the next one.

Last one standing

When one player is left, the round manager activates the End Game device tagged with winner_end_game_tag, which shows the victory screen. Set it to:

  • Game End Callout: Win/Lose
  • Winning Team: Activating Team