Pillar Spawn

pillar_spawn_device teleports every player onto a different random pillar when the round starts. Players who spawn later go to a pillar nobody is standing on.

It finds pillars by their Player Spawner tagged with pillar_spawner_tag.

Property Default Description
Spawn Height 116.0 Height above the spawner to place the player.
Occupied Radius 200.0 A pillar counts as taken if a player is within this distance (cm).
Debug Prints false Prints where each player ended up.

Adding pillars

Duplicate a pillar together with its Player Spawner. The tag comes along, so the device finds the new pillar automatically.

Players without a free pillar stay in the lobby. Place at least as many pillars as the island's Max Players (16 in the template).