Changelog

  • Reduced generated texture memory by up to ~55% by sizing the position/normal texture arrays to fit the mesh and animation instead of always padding to the maximum size
  • Vertex (width) and frame (height) axes are now sized independently to avoid wasted texture space
  • Texture size is now set in Project Settings as Max Texture Size (no more bake-time popup)
  • Minor bugs fixed
  • Bypass previous vertex and frame count limitations
  • Minor bugs fixed
  • Added support for multiple LODs
  • Added automatic vector calculation
  • Added Vertex Animation Subsystem
  • Added Play Once in Play Animation node
  • Added support for UE 5.5
  • Easy Instanced Static Mesh setup
  • Minor bugs fixed
  • Support for UE 5.2 - 5.4