Changelog
Update 1.2.9 9/2/2026
- Fixed broken playback when an animation has more frames than Max Texture Size (frame tiling now samples the correct texture slice and row)
- Fixed baking when both the vertex count and the frame count exceed Max Texture Size (re-bake affected assets after updating)
- Removed the Texture Size input from the Play Animation node — texture dimensions are now read from the texture automatically
Update 1.2.8 6/4/2026
- Reduced generated texture memory by up to ~55% by sizing the position/normal texture arrays to fit the mesh and animation instead of always padding to the maximum size
- Vertex (width) and frame (height) axes are now sized independently to avoid wasted texture space
- Texture size is now set in Editor Preferences as Max Texture Size (no more bake-time popup)
- Minor bugs fixed
Update 1.2.3 5/17/2025
- Bypass previous vertex and frame count limitations
- Minor bugs fixed
Update 1.2.0 1/25/2025
- Added support for multiple LODs
- Added automatic vector calculation
- Added Vertex Animation Subsystem
- Added Play Once in Play Animation node
Update 1.1.1 10/31/2024
Update 1.1.0 9/26/2024
- Easy Instanced Static Mesh setup
- Minor bugs fixed
- Support for UE 5.2 - 5.4