Changelog

  • Fixed broken playback when an animation has more frames than Max Texture Size (frame tiling now samples the correct texture slice and row)
  • Fixed baking when both the vertex count and the frame count exceed Max Texture Size (re-bake affected assets after updating)
  • Removed the Texture Size input from the Play Animation node — texture dimensions are now read from the texture automatically
  • Reduced generated texture memory by up to ~55% by sizing the position/normal texture arrays to fit the mesh and animation instead of always padding to the maximum size
  • Vertex (width) and frame (height) axes are now sized independently to avoid wasted texture space
  • Texture size is now set in Editor Preferences as Max Texture Size (no more bake-time popup)
  • Minor bugs fixed
  • Bypass previous vertex and frame count limitations
  • Minor bugs fixed
  • Added support for multiple LODs
  • Added automatic vector calculation
  • Added Vertex Animation Subsystem
  • Added Play Once in Play Animation node
  • Added support for UE 5.5
  • Easy Instanced Static Mesh setup
  • Minor bugs fixed
  • Support for UE 5.2 - 5.4