Runtime
To use vertex animation textures in your game, you can use one of the following systems:
ISM / HISM
Use this if you need fine-grained control over how your instances are rendered. You should also be willing to configure it yourself for optimization. See ISM / HISM.
Vertex Animation Subsystem
Abstracts ISM and HISM in a properly optimized way. Provides Blueprint functions to render instances. It is easy to use, but lacks some of the flexibility that using ISM / HISM itself provides. See Vertex Animation Subsystem.
Vertex Animation Instance Component
Renders instances on top of your actors. Useful for individual actor logic, but lacks performance due to actor overhead. See Vertex Animation Instance Component.
Last modified: 23 January 2025